Rummy

Playing cards:

52 cards 36 cards including “train” in 3 different colors including 9 locomotives, cabooses 9 and 18 gondolas. 16 special cards including 5 CERTIFIED TRAIN cards, 5 MECHANICAL INSPECTION cards and 6 QUALITY CONTROL cards.

Purpose of the game :

To own as many trains as possible by completing them yourself or by flying them to others. A complete train consists of 1 locomotive, 2 boxcars carrying fruits or vegetables and a box car. Maps of the same train must all be the same color.

Using the different cards:

You can protect a train from the flight only when it is complete, placing a CERTIFIED TRAIN card in front of it. When a player has one or more locomotives in his game, he must obligatorily deposit them, but he is free to deposit or not, other types of cards. A player may steal a partial or complete train from another player by placing a MECHANICAL INSPECTION or QUALITY CONTROL card in front of the train he or she wants. A player can steal the partial train of an opponent if he has the cards to complete it, in this case he does not need to have a special card, but on the other hand, this train will not be protected from theft. that he will not have a CERTIFIED TRAIN card.

Preparation of the game :

The dealer shuffles the cards, distributes 5 to each player and places the remaining cards in a pack in the center of the table, face down. Each player looks at his game without showing it to others.

How to play :

The player to the left of the dealer starts the game by picking a card from the deck. He may deposit cards only if he has one or more locomotives. He can also drop other cards that go with his locomotives already placed. The tail car can be placed only if the locomotive and the 2 box cars are already placed.

The next player draws a card from the deck and can start by doing an action on an opponent’s train. If he completely completes one of the trains, he steals it. If he puts a QUALITY CONTROL or MECHANICAL INSPECTION card after one of the trains, he also steals it. Once he has an opponent’s train, he places it in front of him and can protect him from theft with a CERTIFIED TRAIN card. He can then deposit cards from his game in front of him, as did the first player. If he can not take action, it is the next player’s turn. Players can play on any player’s train, but only on one train and one opponent per turn.

When there are no more cards left in the deck, the player to whom it is the turn to play, draws a random card in the game of the opponent who precedes it. If he has no more cards, the player draws in the game of the opponent who precedes his immediate opponent.

End of the game:

The player who has completed the most trains, wins the game.